BioShock 2 (Xbox 360) Review

Friday, February 26th, 2010

The Short Version

Platform: Xbox 360
One Word: Depth
Two Words: Swarming Splicers
Worth It: Yes
Scale: terrible | poor | fair | good | great

The Long Version

I’m pretty torn about giving BioShock 2 only a “good” and not a “great” rating. I mean, here is a game far more ambitious in its storyline and symbolism than 90% of the [...]

Project Status Update

Thursday, February 25th, 2010

It’s been almost eight months since we moved to Indianapolis, where I had planned on dedicating more of my time to working on my personal projects. I’m pleased to say that I’ve been largely successful in this! I’ve got a lot going on, and it’s sometimes a bit hard to juggle everything. These periodic update [...]

Web Design / Development Portfolio – XHTML, CSS, JavaScript, Design, Etc.

Friday, January 22nd, 2010

Just a quick note to let everyone know that I’ve added a new subsection to this site – a Web Design and Development Portfolio (it also features some info about the work I’ve done in game design). You can access it by clicking the “Portfolio” link above, or clicking this portfolio link right here, or [...]

Free: Cool Tiling Textures / Website Backgrounds

Tuesday, December 22nd, 2009

Here’s a little Christmas present to anyone who might be looking for some free tiling textures for use with 3D Modeling, Video Game Level Design, Web Design, or similar projects. All of these were made in Photoshop from various pieces of photo source, and tile without seams both horizontally and vertically. I’ve included “low resolution” [...]

Going Old-School With Nethack

Wednesday, May 6th, 2009

I’ve written ANOTHER article for Crispy Gamer, this one in the form of a blog post. This one talks about a favorite game of mine: Nethack. Here’s a snippet:
“No! It’s too strong! I … oh, damn it, the f*cking troll killed Carbomb.”
“What the hell are you talking about?” asks my wife Charlotte, who with a [...]

Character in Gaming

Sunday, April 26th, 2009

I’ve written a new article for Crispy Gamer about the need to invest more development time (and machine cycles) in creating compelling virtual characters. Here’s an excerpt:
Recent releases like Gears of War 2 and Killzone 2 have offered gamers visual fidelity of unparalleled quality. For over a decade, improving visuals has been the focal point [...]

Review – On the Rain-Slick Precipice of Darkness Episode 2

Tuesday, February 24th, 2009

Penny Arcade continues to branch out into the world of video games which it’s so lucratively mocked throughout its history. Does this installment stand out, or is it just more of the same?
The Short Version

Platform: Xbox 360
One Word: Improvement
Two Words: Funny Action
Worth It: Yes
Scale: terrible | poor | fair | good | great

The Long Version
“I [...]

The Top 8 Rejected PS3 Games

Tuesday, February 10th, 2009

At Crispy Gamer, my place of employment, we’re always striving to give our readers new and interesting glimpses into the world of video games. Because of what we do, we enjoy backstage access to a wide variety of games. In our never-ending quest to bring gamers the real scoop, we sometimes uncover strange information that’s [...]

Review – Portal (PC)

Friday, January 16th, 2009

The Short Version

Platform: PC
One Word: Clever
Two Words: Amusing Writing
Worth It: Yes (conditionally)
Scale: terrible | poor | fair | good | great

The Long Version
“Android Hell is a real place, and you will be sent there at the first sign of defiance.”
So says GLaDOS, the psychopathic AI construct who serves as both your primary guide, and primary [...]

My Year in Video Games

Monday, January 5th, 2009

Well, another year has passed. 2008 was a busy year for me (and largely a good one!) — I took a new full-time job, I got engaged, I went on my first cruise, I visited Switzerland, I moved to Brooklyn, I redesigned cDebris,  I adopted another cat, I helped plan my wedding, I got married, [...]