Note: These textures are diffuse maps, built to work with a normal-mapping engine. As such, they had to be kept as "light-source neutral" as possible, since the engine itself provides a great deal of the depth that used to be "burned in" to the texture. 1024x1024 textures have been reduced to 512x512 in order to save some bandwidth. Because the setting was "high tech," I couldn't go too nuts with dirt and grime either. (more's the pity ;)
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