GameSpy/IGN
If I tried to sum up my experience at GameSpy adequately, I would end up using dozens of paragraphs. I was hired initially in March of 1999, the twelfth full-time employee, to "run a news site" for the company which, at the time, was still mainly known for their server browsing software, and their Planet network of gaming sites (particularly PlanetQuake and PlanetHalfLife). Shortly after I arrived, they decided that GameSpy.com would relaunch not as a news site but as a full content site. At twenty-one, I was given the task of working with Walter "|2|" Costinak's designs and Dave "Fargo" Kosak's creative direction to build, launch, and run the site. Dave and I successfully launched GameSpy.com in October 1999, and for the next five months I slept very little.

Tasked not only with continuing to build new pieces of the site, but also the daily management of freelancers and the content schedule, there was a lot to do and not much time to do it. Within a few months I had built up a freelance staff of about fifteen writers, of which we promptly hired several full-time. Fortunately, John Keefer was brought on to manage the GameSpy's content, which allowed me to give my full attention to web design and development. I also wrote many articles for GameSpy.com under the handle "shaithis," most notably the "Resident Cynic" column in which I took a critical look at the gaming industry and its products.

From there, I spent the next four years working on virtually every web project that GameSpy Industries put forth. FilePlanet, ForumPlanet, the various PlanetGameName websites, the software SDKs, GameSpy Arcade ... if it had a web component, I was involved in some way, and more often than not my opinions were sought during brain-storming sessions even on products which never involved the web. By the time GameSpy had grown to a company of 120 people, I had become recognized as the person to come to when one needed a web project completed quickly, efficiently, and with little oversight.

When GameSpy was purchased by an investment group in March of 2003, the company and I parted ways. While it was difficult to leave the company with which I had spent my last five years, I was incredibly proud that the work I had done had helped to lead to an acqusition in the tens of millions of dollars. Even after ceasing full-time work with GameSpy, I continued to contract for IGN/GameSpy for several more years, contributing design, XHTML, CSS, JavaScript, and more to sites like FilePlanet, GameSpy Arena, and GameSpy.com.
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